Sunday, November 20, 2016

Intro to Unity's Mecanim system

Just over a year ago I was given the opportunity to create a course for animation students at the school where I teach. What I ultimately settled on was a primer on Unity, with a specific focus on how the engine handles animation. My goal was to give the animation students a strong enough foundation with the basics of a popular game engine that they would be confident enough to apply for game jobs as well as their more traditional fare. This is just one of many guides that I wrote for them.

Enjoy! 

A guide to working with RivalTheory Rain behavior trees [warning: gigantic]

This, I believe, is the longest bit of documentation I've ever written in a single go. All told it's 52 pages. My goal with this guide was to give a truly useful overview of Rain for absolute beginners. Learning to use Rain was supremely difficult for me in the beginning, and a big reason was due to the fact that there was very little documentation out there. I'm particularly proud of this one because the vast majority of it came from my own trial and error.